COURSE INTRODUCTION AND APPLICATION INFORMATION


Course Name
Fashion Graphics and Representation
Code
Semester
Theory
(hour/week)
Application/Lab
(hour/week)
Local Credits
ECTS
FA 204
Spring
0
4
2
5
Prerequisites
None
Course Language
English
Course Type
Required
Course Level
First Cycle
Mode of Delivery -
Teaching Methods and Techniques of the Course
Course Coordinator
Course Lecturer(s)
Assistant(s) -
Course Objectives The course objective is to introduce students to a variety of computer-aided design programmes for developing their skills in the visual representation of the concept and design works.
Learning Outcomes The students who succeeded in this course;
  • to construct a garment through technical drawing
  • to create professional technical drawing flats using computer aided design
  • to create professional design and presentation boards using CAD
  • to employ CAD skills to design and present a professional brand design
  • to utilize digital visual communication techniques to create a professional portfolio of work
Course Description This course will develop on existing skills to achieve a more professional level of workmanship and presentation of design ideas. It aims to develop students' ability to communicate their ideas creatively by using creative visual and digital media and to develop skills to meet current industry requirements. In addition, students will apply the techniques of digital visual communication to create a technical drawing, product development, branding solutions, illustration, which can be presented as a professional portfolio of work.
Related Sustainable Development Goals

 



Course Category

Core Courses
Major Area Courses
X
Supportive Courses
Media and Managment Skills Courses
Transferable Skill Courses

 

WEEKLY SUBJECTS AND RELATED PREPARATION STUDIES

Week Subjects Required Materials
1 Illustrator: Introduction Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 3 Computer Basics – p.18-25
2 Drawing Lines Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 3 Computer Basics – p.18-25 Centner, m. & Vereker, F. “Fashion Designers Handbook for Adobe Illustrator”. John Wiley and Sons Ltd, UK (2011) / Chapter 1 The basics – P. 2 - 34
3 Illustrator: Group & Arrange Objects / Basic T-shirt Centner, m. & Vereker, F. “Fashion Designers Handbook for Adobe Illustrator”. John Wiley and Sons Ltd, UK (2011) / Chapter 2 First Garment – p.36 – 66 / p.70 Creating a basic tee and neckband
4 Illustrator: Skirt Szkutnicka, B., “Technical Drawing for Fashion”. Laurence King Publishing (2010) / Adding colour, texture and pattern to technical drawing – p.46 - 50
5 Illustrator: Creating Print Designs / Live Trace & Live Paint, Pattern Bowles, M. & Isaac, C. “Digital Textile Design” Laurence King Publishing (2009) / Chapter 3 Patterns and Repeats - P.87 - 120
6 Illustrator: Jeans Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 5 Flats & Specs – p. 44 - 72
7 Photoshop: Introduction / Basic Board Layout Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) / Chapter 1 Scanning and Retouching illustrations - p.18-43 Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 11 Design Presentations - P.122 - 152
8 Photoshop: Creating a Page Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) / Chapter 6 Mixed media İllustrations – p.136 - 153 Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 11 Design Presentations - P.122 - 152
9 Photoshop: Rendering / Project Submission Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) / Chapter 7 Digital Painting – p.154 – 170 Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 10 Photoshop Color and Effects – p.106 - 121
10 Print Design Bowles, M. & Isaac, C. “Digital Textile Design” Laurence King Publishing (2009) / Chapter 3 Patterns and Repeats - P.87 - 120
11 Technical Drawing Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) / Chapter 5 Flats & Specs – p. 44 - 72
12 Technical Drawing Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) Chapter 5 Flats & Specs – p. 44 - 72
13 Illustration Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) Chapter 3 Illustrations with textiles, patterns, and texture p. 66 -87
14 Illustration & Presentation Board Submission Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) Chapter 3 Illustrations with textiles, patterns, and texture p. 66 -87
15 Summation of Semester
16 Review of semester
Course Notes/Textbooks

Books listed above, PowerPoint presentations, and tutorials on the website

Suggested Readings/Materials

Burke, S., “Fashion Computing: Design Techniques And CAD”, Burke Publishing (2005) ISBN-13: 978-0958239134

Centner, m. & Vereker, F. “Fashion Designers Handbook for Adobe Illustrator”. John Wiley and Sons Ltd, UK (2011) ISBN:9781119954842

Szkutnicka, B., “Technical Drawing for Fashion”. Laurence King Publishing (2010) ISBN-13: 978-1856696180

Tallon, K., “Digital Fashion Illustration with Photoshop and Illustrator”, Batsford (2008) ISBN-13: 978-0713490589

 

EVALUATION SYSTEM

Semester Activities Number Weigthing
Participation
Laboratory / Application
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
40
Project
1
20
Seminar / Workshop
Oral Exam
Midterm
1
40
Final Exam
Total

Weighting of Semester Activities on the Final Grade
3
100
Weighting of End-of-Semester Activities on the Final Grade
Total

ECTS / WORKLOAD TABLE

Semester Activities Number Duration (Hours) Workload
Course Hours
(Including exam week: 16 x total hours)
16
0
Laboratory / Application Hours
(Including exam week: 16 x total hours)
16
4
Study Hours Out of Class
13
2
26
Field Work
Quizzes / Studio Critiques
Portfolio
Homework / Assignments
Presentation / Jury
1
20
Project
1
10
Seminar / Workshop
Oral Exam
Midterms
1
20
Final Exams
    Total
140

 

COURSE LEARNING OUTCOMES AND PROGRAM QUALIFICATIONS RELATIONSHIP

#
Program Competencies/Outcomes
* Contribution Level
1
2
3
4
5
1

To be able to develop and design a collection independently.

X
2

To be able to do maintain a design research individually or as a team.

X
3

To be able to develop entrepreneurship- and managerial skills for a future professional practice.

4

To be able to understand, interpret and apply theoretical knowledge in fashion and textile design.

X
5

To be able to analyze and integrate the particular local and regional needs and of their profession.

6

To be able to obtain a multidisciplinary point of view, follow and analyze the new issues, changes and trends in contemporary design and art in such a way that they can be integrated into design practice.

X
7

To be able to apply industrial requirements, knowledge of material & usage and know-how knowledge in the creation of high quality fashion products.

X
8

To be able to use digital information and communication technologies at a level that is adequate to the discipline of fashion and textile design.

X
9

To be able to develop an ongoing analytical and professional approach to academic and design research.

X
10

To be able to recognize the need and importance of a personal lifelong learning attitude towards their chosen area of interest.

11

To be able to collect data in the areas of fashion and textile design and communicate with colleagues in a foreign language ("European Language Portfolio Global Scale", Level B1).

X
12

To be able to speak a second foreign at a medium level of fluency efficiently.

13

To be able to relate the knowledge accumulated throughout the human history to their field of expertise.

*1 Lowest, 2 Low, 3 Average, 4 High, 5 Highest